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| |
| Aki - Pyramid Escape |
| ===================================================================== |
| |
| Artist <> Aki |
| Title <> Pyramid Escape |
| Label <> IrataHack |
| Cat No. <> N/A |
| Genre <> Soundtrack / Game Music |
| Type <> Soundtrack |
| Source <> WEB |
| Year <> 2025 |
| Release Date <> 2026-05-26 |
| Street Date <> 2025 |
| Encoder <> LAME 3.xx |
| Quality <> 128/320kbps 44,1kHz / Mono & Stereo |
| Tracks <> 08 |
| Playtime <> 09:51 |
| Size <> 12,01 MB |
| |
| https://iratahack.itch.io/pyramid-escape-sega-master-system |
| |
| ===================================================================== |
| |
| 01. Loading 01:07 |
| 02. Entername 01:01 |
| 03. Gamecomplete 01:27 |
| 04. Gameoverjingle 00:05 |
| 05. Gamepause 01:52 |
| 06. Hiscore 01:20 |
| 07. Title1 01:59 |
| 08. Title 01:00 |
| - ------- |
| 09:51 |
| |
| INFORMATION // RELEASE NOTES ======================================== |
| ---------------------------- ======================================== |
| |
| Pyramid Escape (SEGA Master System) |
| |
| Wee Knight, his chain-mail dusted with the clinging shadows of the |
| forest he'd just escaped, surveyed the alien landscape. Gone were the |
| oppressive darkness and the mocking glow of unseen eyes. In their place |
| sprawled the stark majesty of countless pyramids, their golden caps |
| gleaming under a double sun. Were these the forgotten monuments of a |
| long-lost civilization, or the handiwork of extraterrestrial pharaohs? |
| The answer, it seemed, lay within the very stones themselves. |
| |
| Wee Knight's spaceship, a cobbled-together marvel, lay in smoldering |
| ruins behind him. But despair was a luxury Wee Knight couldn't afford. |
| The four chests hidden within the treacherous forest had yielded not |
| just escape, but knowledge. Ancient blueprints whispered of a powerful |
| artifact – the dragon stone – rumored to hold the key to interplanetary |
| travel. The whispers also spoke of four scarab shaped keys, hidden |
| within the largest pyramid, guarding the sarcophagi that held the |
| dragon stones long forgotten location. |
| |
| This, then, was his new quest. To navigate the labyrinthine depths of |
| the colossal pyramid and claim the legendary dragon stone. Only then |
| could Wee Knight escape this world of golden dunes. With a resolute |
| glint in his eye, Wee Knight adjusted his helmet and strode towards the |
| looming pyramid, its entrance a gaping maw whispering promises of |
| adventure... and peril! |
| |
| Credits |
| Coding - IrataHack |
| Graphics & Level Design - Crayon, TRIXS, 1stage |
| Music & SoundFx - Aki |
| Cover art - Richard Langford |
| Quantra Font - DamienG |
| Cover Art - Richard Langford |
| ZX0 Decompression - Einar Saukas, Maxim |
| |
| |
| Notes: |
| |
| First and Last track were provided in WAV mono and encoded at 320kb/s |
| CBR, all other tracks are in stereo 128kb/s VBR and therefore the |
| release is tagged INT. |
| |
| Original console releases: |
| |
| Pyramid_Escape_SMS-bADkARMA |
| Pyramid_Escape_v1.2.1_SMS-bADkARMA |
| Pyramid_Escape_48K_128K_ZXS-bADkARMA |
| |
| |
| DISCLAIMER // KINDA ABOUT US ======================================== |
| ---------------------------- ======================================== |
| |
| We're a kinda gang, and it's kinda all about the good music. |
| We are certain that you will enjoy our kinda underground releases. |
| |
_ | ________________________________________________________________________ | _
+|/ |/+
--X-------------------[ Since 2O2O. It's a kinda secret! ]-------------------X--
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CRC32: 7d4431824b4fe2cc6924ab061d0a7d0f63d3ab1d