Mimir, Keeper of the Well of Wisdom
Unreal Engine 5 Blueprints: Build a Moon Base Survival Game
https://www.udemy.com/course/unreal-engine-5-blueprints-build-a-
moon-base-survival-game/
Year : 2026
Language : English
Level : Beginner Level
Category : Development
Subcategory : Game Development
Duration : 20h 50m
Lectures : 87
Rating : 4.7/5 (12 reviews)
Students : 129
INSTRUCTOR(S)
HEADLINE
Build your first complete survival game in UE5 using
Blueprints - step by step, no coding
WHAT YOU'LL LEARN
* Make a complete Moon Base survival game in Unreal Engine 5
* Learn Blueprints and how to structure full game systems
* Recreate Planet Crafter-inspired systems: building,
inventory,
crafting, and resource harvesting
* Implement resource harvesting with a cool laser effect
* Design a unique lunar environment with dynamic lighting and
atmosphere
* Build a playable game loop with survival mechanics like
health, oxygen, and hydration
* Connect UI directly to gameplay logic and create reusable
Blueprint architectures
* Complete a working survival game you can expand or customize
REQUIREMENTS
* No prior Unreal Engine or programming experience required -
everything is explained step by step
* Unreal Engine 5 installed
* A computer capable of running Unreal Engine 5 comfortably
* A passion for learning how to create games
WHO IS THIS COURSE FOR
* This course is perfect for aspiring game developers who want
to learn Unreal Engine 5 using Blueprints. Whether you're a
complete beginner looking to build your first game or an
intermediate developer eager to explore advanced mechanics
like survival gameplay and building systems, this course has
something for you.
* Ideal for those inspired by games like Planet Crafter who
want
to create their own lunar-themed survival game prototype.
DESCRIPTION
Create your own Moon Base survival game in Unreal Engine 5
using
Blueprints. This course is built around a single goal:
finishing
a real project from start to end. You begin with an empty
scene
and slowly turn it into a complete, playable survival game
while
learning how the systems work and connect. First, you?ll shape
the lunar environment. You?ll create the landscape, generate
rocks with PCG, add lighting, and set up a day and night cycle
with Earth in the sky. Next, you?ll bring the game to life
with
survival systems. You?ll build a modular building system with
snapping and validation, generate resources with biomes,
implement harvesting, create an inventory and crafting system,
place furniture, track player stats like health and oxygen,
and
connect it all with interactive UI. Everything is done step by
step in Blueprints. Each step is explained clearly for
beginners. You?ll learn not just features, but how to connect
them into a working game system. By the end of the course,
you?ll have: A complete, playable Moon Base survival game A
clear understanding of how to structure Blueprint systems
Reusable mechanics for your own projects The confidence to
start
building games independently Whether you?re new to Unreal
Engine
or have tried tutorials before, this course will guide you
from
an empty level to a fully functional game you built yourself.
COURSE CONTENT
Chapter 1: Introduction
1. Introduction
Chapter 2: Creating lunar environment
2. Intro to section
3. Create project
4. Create landscape
5. Adding big rocks with PCG
6. Adding small rocks with PCG
7. Adding rock formation with PCG
8. Adding post processing
9. Adjusting rock colors
10. Adding craters
11. Removing rocks from craters
Chapter 3: Adding Earth, stars & sun
12. Intro to section
13. Adding Earth to the sky
14. Adding stars
15. Creating a lunar time tracker
16. Displaying lunar time with widgets
17. Adding sun
18. Adding sun rotation for day/night cycle
19. Improving landscape lighting
Chapter 4: Adding selection & interaction
20. Intro to section
21. Adding a crosshair
22. Adding object selection
23. Adding object interaction
24. Replacing mesh with lamp
Chapter 5: Building system foundations: setup and core
mechanics
25. Intro to section
26. Implementing PlayerMode and displaying active mode
27. Creating basics of the building mechanic
28. Placing objects
29. Building placement validation
30. Importing building assets from Fab
31. Adding snapping system - Part 1
32. Adding snapping system - Part 2
33. Hiding inner walls in a building
34. Creating a struct to support spawning multiple buildings
Chapter 6: Wall replacements and building customization
35. Intro to section
36. Adding doors
37. Switching between buildings
38. Adding functionality to replace walls with doors
39. Adding window
40. Adding live preview for wall replacements
41. Polishing up the little things
Chapter 7: Building destruction and furniture placement
42. Intro to section
43. Adding destruction mechanism
44. Highlighting destructible element
45. Adding furniture
46. Implementing furniture placement
Chapter 8: UI for Building system
47. Intro to section
48. Creating building selection widgets
49. Connecting UI to building logic
50. Populating widgets with building data
51. Selecting building types from the UI
Chapter 9: Resource generation and biomes
52. Intro to section
53. Creating resource blueprints
54. Creating biome system
55. Improving resource generation logic
56. Adding different resource zones
Chapter 10: Harvesting system
57. Intro to section
58. Implementing core harvesting mechanism
59. Adding scale and rotation effects
60. Displaying resource names
61. Adding a Niagara beam effect
62. Fixing bugs in the harvesting system
63. Respawning resources
Chapter 11: Inventory system
64. Intro to section
65. Creating inventory widgets
66. Populating the inventory with data
67. Adding harvested resource to the inventory
68. Removing items from the inventory
69. Adding tooltips
70. Dropping and collecting items
71. Adding a tooltip to the building menu
72. Checking required items for building
73. Salvaging resources from destroyed buildings
74. Adding consumable items
Chapter 12: Player survival & stat systems
75. Intro to section
76. Creating player survival widgets (health, hydration,
oxygen)
77. Draining player stats over time and updating the UI
78. Consuming items to restore player survival stats
79. Oxygen zones and building safety
80. Player death logic
Chapter 13: Crafting system
81. Intro to section
82. Crafting system data setup
83. Refactoring menu input and window behavior
84. Creating the crafting UI and populating it with data
85. Implementing crafting interactions and logic
Chapter 14: Final project wrap-up
86. Project showcase, summary & next steps
87. Credits & Asset Licenses
DATES
Published : 2026-03-13
Last Updated : 2026-04-23
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